Cards

From Royal Quest Wiki
Jump to: navigation, search

This page is unfinished yet, more updates will come later.



Transmutation Cards[edit | edit source]

Image Name Description Slot Price
Transmutation.jpg Card of the Warrior +6 attack +2 energy weapon  ?
Transmutation.jpg Card of the Mage +6 attack +5 mana weapon  ?
Transmutation.jpg Card of Scorching Deals additional 5-10 fire damage. Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. weapon  ?
Transmutation.jpg Card of Frost Deals additional 5-10 water damage. Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon  ?
Transmutation.jpg Card of Discharge Deals additional 5-10 wind damage. Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon  ?
Transmutation.jpg Impact Card Deals additional 5-10 earth damage. Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon  ?
Transmutation.jpg Card of the Guardian +50 defense armor, pants, shield  ?
Transmutation.jpg Card of the Armorbearer +90 hit points armor, pants, shield  ?
Transmutation.jpg Reinforcement Card +8 energy gloves, shield, boots  ?
Transmutation.jpg Card of the Stargazer +16 mana head, gloves, boots  ?
Transmutation.jpg Card of the Treasure Hunter +6-8 gold for killing a monster +1 luck gloves, pants, boots  ?
Transmutation.jpg Card of the Apprentice +7 additional experience points for killing a monster armor, head  ?

Gold Cards[edit | edit source]

Image Name Description Slot Price
Gold.jpg Golden Card of the Warrior +10 attack +3% attack +10 energy weapon 99 Reales
Gold.jpg Golden Card of the Mage +10 attack +3% attack +20 mana weapon 99 Reales
Gold.jpg Golden Card of Scorching Deals additional 40-45 fire damage (+1 damage for each 2 character levels). Enchants a weapon with element of fire. Attacks deal more damage to earth monsters weapon 99 Reales
Gold.jpg Golden Card of Frost Deals additional 40-45 water damage (+1 damage for each 2 character levels). Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon 99 Reales
Gold.jpg Golden Card of Discharge Deals additional 40-45 wind damage (+1 damage for each 2 character levels). Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon 99 Reales
Gold.jpg Impact Card Deals additional 40-45 earth damage (+1 damage for each 2 character levels). Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon 99 Reales
Gold.jpg Golden Card of the Knight +4% defense +2% hit points shield, head, armor 99 Reales
Gold.jpg Golden Card of the Avenger +3% critical strike chance +5% critical strike damage amulet 99 Reales
Gold.jpg Golden Card of the Master +2 agility +3 vitality +2 luck gloves, pants, boots 99 Reales
Gold.jpg Golden Card of the Treasure Hunter +10-40 gold for killing a monster +3 luck gloves, pants, boots 99 Reales
Gold.jpg Golden Card of the Apprentice +8% additional experience points for killing a monster armor, head 99 Reales

Elemental Cards[edit | edit source]

Image Name Description Slot Price
Fire.jpg Card of Fire Enchants a weapon with element of fire. Attacks deal more damage to earth monsters. weapon 99 Reales
Water.jpg Card of Water Enchants a weapon with element of water. Attacks deal more damage to fire monsters. weapon 99 Reales
Wind.jpg Card of Air Enchants a weapon with element of wind. Attacks deal more damage to water monsters. weapon 99 Reales
Earth.jpg Card of Earth Enchants a weapon with element of earth. Attacks deal more damage to wind monsters. weapon 99 Reales
Poison.jpg Card of Poison Enchants a weapon with poison. Attacks may poison your enemy. weapon 199 Reales
Chaos.jpg Card of Chaos Enchants a weapon with chaos. Attacks deal more damage to other elements. weapon 399 Reales


Monster Cards[edit | edit source]

Please be aware that much of the data has been translated directly from Russian. Any literal translations (that have not been adapted) are marked with italics.

Image Name Description Slot
Card 01.png Card of the Acorn +1 Fury, +5% Defence Armour
Card 01.png Card of the Air Devourer +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons Weapons
Card 01.png Card of the Alice +7 Dexterity, 10% chance to drop a Cranberry cake for humanoid monsters above level 40 Gloves
Card 02.png Card of the Alpha Male +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength Weapons
Card 01.png Card of the Ancient Snail +160 Health, +1% Defence for each level of improvement Armour
Card 02.png Card of the Ancient Treant +4 Stamina, +1% Health for each level of improvement, +7% Defence Armour
Card 01.png Card of the Anubis +9% Attack for two-handed weapons Weapons
Card 01.png Card of the Archipede +1 Stamina for each level of item improvement above +2, +8 Health Regeneration per second Leggings
Bosscard.png Card of the Archon +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking Gloves
Card 01.png Card of the Baphomet +5 Stamina, +5% Critical Hit Strength Amulets
Card 01.png Card of the Bat +5 Agility, +1% Critical Hit Strength Weapon
Card 01.png Card of the Battle Mantis +1 Strength (Warriors and Rogues only) for every 14 levels of Dexterity Leggings
Card 01.png Card of the Battler +9% Spear Attack Weapon
Card 01.png Card of the Blom +4 Strength (Warriors and Rogues only), +5 Stamina Armour
Card 01.png Card of the Bone Nightmare +5% Defence, 5% Chance to use "Bone Armour" when taking damage Armour
Card 01.png Card of the Buzzer +20% water damage for two handed weapons, +12% water damage for one handed weapons Weapons
Card 01.png Card of the Cave Snails +10% Protection Headgear
Card 01.png Card of the Cave Wolf +3 Stamina, 5% chance to cast a spell on the enemy when attacking Amulet
Card 01.png Card of the Cemetary Scarecrow +3% Chaos Damage, +7 Undead Attack Resistance Amulet
Card 01.png Card of the Coral Crab +3 Stamina, +10 Water Resistance Amulet
Bosscard.png Card of the Destructor +7 Stamina, 2% chance of ignoring enemy defence per level Gloves
Card 01.png Card of the Draggler +3 Intelligence (Mages only), +8 Poison Resistance Amulets
Card 01.png Card of the Emerald Termite +3 Stamina, +9 Resistance to Air Shield
Card 01.png Card of the Earth Devourer +6% Critical Hit Strength, +10% Earth Damage for two-handed weapons, +7% Earth Damage for one-handed weapons Weapons
Card 01.png Card of the Fire Devourer +4% Attack, +10% Fire Damage for two-handed weapons, +7% Fire Damage for one-handed weapons Weapons
Card 01.png Card of the Forest Spider +6 Dexterity Boots
Card 01.png Card of the Forest Shaman +4 Intelligence, +8 Earth Resistance Ring
Card 01.png Card of the Garden Scarecrow +4 Dexterity, +2 Stamina Headgear
Card 01.png Card of the Gargoyle +6% Defence, +3 Stamina Armour
Card 01.png Card of the Glimmering Bumblebuzz +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye Armour
Card 01.png Card of the Goblin +5% Attack speed, +3 Agility Gloves
Card 01.png Card of the Goblin Marauder +3 Dodge, +4% Gold from all mobs Boots
Card 01.png Card of the Goblin Rider +1 Stamina for every 14 points of base strength (i.e. not including gear) Leggings
Card 01.png Card of the Harlequin +5 Dexterity, +5% Critical Hit Chance for Qatars Weapons
Card 01.png Card of the Headless Goblin +10 humanoid resistance, +6 stamina Headgear
Card 01.png Card of the Hungry Thorn +3 Stamina, +3 Critical Hit Strength Weapons
Card 01.png Card of the Irex +20 Energy, +3 Attack Boots
Card 01.png Card of the Iron Bumblebuzz +40% Health Recovery, +7% Defence Armour
Card 01.png Card of the Iron Termite +100 Health, +8% Defence Shields
Card 01.png Card of the Lunatic +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage Gloves
Card 01.png Card of the Lil' Baphomet +2 Dexterity, +4% Critical Hit Strength Amulets
Card 01.png Card of the Mad Boar +9% Critical Hit Strength, +5 Energy Weapons
Card 01.png Card of the Mad Crogg +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement Headgear
Card 01.png Card of the Mantis +5 Accuracy, 2% chance to drop Grass Chewing Gum when killing mobs Gloves
Card 01.png Card of the Maple Treant +2 Stamina, +1 Dexterity for each level of item improvement above +5 Armour
Card 01.png Card of the Meadow Bumblebuzz +3 Luck, Potion cooldown is reduced by 20% Amulet
Card 01.png Card of the Mega Irex +20% Damage to Humanoids (Two-Handed Weapons), +12% Damage to Humanoids (One-Handed Weapons) Weapons
Card 01.png Card of the Metaller +1% Defence for each level of item improvement, +10 Energy Armour
Card 01.png Card of the Minotaur +6 Attack, +5 Strength if inserted into an axe Weapons
Card 01.png Card of the Mummy +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids Gloves
Card 01.png Card of the Nocturnal Bumblebuzz +3 Dexterity, +8 Resistance to Insects, Animals and Monsters Artifact
Card 01.png Card of the Oak Treant +280 Health, +1 Stamina for each level of improvement above +5 Armour
Card 01.png Card of the Penteculos +1 Accuracy for every 14 Stamina points Leggings
Card 01.png Card of the Mad Boar +10% Critical Hit Strength, +5 Energy Weapons
Bosscard.png Card of the Rat Queen +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage Headgear
Card 01.png Card of the Rich Ghoul +4 Luck, +7 Humanoid Resistance Rings
Card 02.png Card of the Royal Spider +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack Gloves
Card 02.png Card of the Royal Thorn +10% Experience from Humanoids, +7% Damage to Humanoids Amulet
Card 01.png Card of the Sand Harrier +3 Dexterity, +1 Dodge for each level of item improvement above +5 Boots
Card 01.png Card of the Sandman +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) Armour
Card 02.png Card of the Termite Queen +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine Gloves
Card 01.png Card of the Warrior Ant +6% Attack with a melee weapon Weapons
Card 01.png Card of the Water Devourer +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon Weapons
Card 01.png Card of the Werewolf +7% Attack speed with two daggers, axes or swords Gloves
Card 01.png Card of the Wild Boar +3 Dexterity, +50% Energy recovery Face Accessories
Card 01.png Card of the Wolf +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 Amulets
Card 01.png Card of the Young Pipistrelle +3 Dexterity, +50% Energy Recovery Headgear
Card 01.png Card of the Young Irex +5% Attack whilst mounted, +4 Dexterity Weapons
Card 01.png Card of the Zombie +6 Stamina, 5% Shackles chance to knock when killing the monster. Gloves
Card 01.png Card of the Zombie Floater +10 Stamina, -4 Luck Armour