You will not find rogues amongst the ranks of any regular army: espionage and sabotage is their lot. Only they are capable of infiltrating the enemy camp in secret and destroying the enemy leader, stealing important documents, and then disappearing without a trace. Rogues approach their goal by means of a single, precise strike, relying on agility and speed. They prefer to avoid direct confrontation and have no qualms about stooping to tricks and foul play when necessary, or attacking from behind, or from the cover of a shelter.
An experienced rogue can choose the advanced classes of Thief or Assassin.
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There is a choice between 2 different talents on each "level" of the talent tree.
Exceptions are for the passive "Sucker Punches" and the active "Magic Bomb". Both are "special" talents with no alternative choice.
1rst Talent Choice
2nd Talent Choice
Stronger Charge
Passive Skill
The damage dealt by Sabotage is increased by 35%.
Fencing
Passive Skill
The damage dealt by the Sudden Strike and Lunge skills is increased by 12%.
Insatiable Thirst
Passive Skill
The use of the Gold Lust skill accumulates 2 Cunning points.
Saboteur
Passive Skill
All damage taken by enemies is increased by 9% for 6 sec. Enables a player to stay in Stealth state.
Shadow Lurker
Passive Skill
The Rogue's Cunning is not decreased out of combat while in Stealth state. When leaving the Stealth state, the Rogue gains an additional Cunning point.
Slyboots
Passive Skill
When the Rogue leves Stealth state, he receives +15 Dodge for 10 sec.
Sucker Punches
Passive Skill
The Rogue's Critical Damage is increased by 5% for every negative effect inflicted on the target, but no more than 50%.
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Deep Freezing
Passive Skill
The Ice Bomb's freeze duration is increased by 1.5 sec.
Silent Run
Passive Skill
No Movement Speed penalty is inflicted on the Rogue in Stealth state. When leaving the Stealth state, the rogue's movement speed is increased by 40% for 5 sec.
Spider Poison
Passive Skill
Enemies with the Poison debuff are affected by Slowdown for 3 sec. for each critical hit. Slowdown: Movement Speed is decreased by 55%.
Poisoned Wounds
Passive Skill
Poison deals 15% more damage.
Magic Bomb
Active Skill
Deals 15-19 damage and inflicts a Terror for 3 sec. and Poison for 6 sec.
Terror: You are forced to run away. You lose control and unable to you skills in this state.