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Transmutation Cards[ | ]
Gold Cards[ | ]
Elemental Cards[ | ]
Monster Cards[ | ]
Please be aware that much of the data has been translated directly from Russian. Any literal translations (that have not been adapted) are marked with italics.
Image | Name | Description | Slot |
Card of the Acorn | +1 Fury, +5% Defence | Armour | |
Card of the Air Devourer | +6% Attack and 10% Air Damage for two-handed weapons, 7% Air Damage for one-handed weapons | Weapons | |
Card of the Alice | +7 Dexterity, 10% chance to drop a Cranberry cake for humanoid monsters above level 40 | Gloves | |
Card of the Alpha Male | +5 Strength (Warriors and Rogues only), +5 Stamina, +5% Critical Hit Strength | Weapons | |
Card of the Ancient Snail | +160 Health, +1% Defence for each level of improvement | Armour | |
Card of the Ancient Treant | +3 Stamina for each level of improvement, +2000 Defence | Armour | |
Card of the Anubis | +9% Attack for two-handed weapons | Weapons | |
Card of the Archipede | +1 Stamina for each level of item improvement above +2, +8 Health Regeneration per second | Leggings | |
Card of the Archon | +6 Dexterity, +6 Luck, 6% chance of casting "Blood Ties" when attacking | Gloves | |
Card of the Austin's Mercenary | +4 Critical hit chance, +8% Critical hit | Weapon | |
Card of the Baphomet | +5 Stamina, +5% Critical Hit Strength | Amulets | |
Card of the Bat | +5 Agility, +1% Critical Hit Strength | Weapon | |
Card of the Battle Mantis | +1 Strength (Warriors and Rogues only) for every 14 levels of Dexterity | Leggings | |
Card of the Battler | +9% Spear Attack | Weapon | |
Card of the Blom | +4 Strength (Warriors and Rogues only), +5 Stamina | Armour | |
Card of the Bone Nightmare | +5% Defence, 5% Chance to use "Bone Armour" when taking damage | Armour | |
Card of the Buzzer | +20% water damage for two handed weapons, +12% water damage for one handed weapons | Weapons | |
Card of the Cave Snails | +10% Protection | Headgear | |
Card of the Cave Wolf | +3 Stamina, 5% chance to cast a spell on the enemy when attacking | Amulet | |
Card of the Cemetary Scarecrow | +3% Chaos Damage, +7 Undead Attack Resistance | Amulet | |
Card of the Coral Crab | +3 Stamina, +10 Water Resistance | Amulet | |
Card of the Destructor | +7 Stamina, 2% chance of ignoring enemy defence per level | Gloves | |
Card of the Draggler | +3 Intelligence (Mages only), +8 Poison Resistance | Amulets | |
Card of the Emerald Termite | +3 Stamina, +9 Resistance to Air | Shield | |
Card of the Earth Devourer | +6% Critical Hit Strength, +10% Earth Damage for two-handed weapons, +7% Earth Damage for one-handed weapons | Weapons | |
Card of the Fire Devourer | +4% Attack, +10% Fire Damage for two-handed weapons, +7% Fire Damage for one-handed weapons | Weapons | |
Card of the Forest Spider | +6 Dexterity | Boots | |
Card of the Forest Shaman | +4 Intelligence, +8 Earth Resistance | Ring | |
Card of the Garden Scarecrow | +4 Dexterity, +2 Stamina | Headgear | |
Card of the Gargoyle | +6% Defence, +3 Stamina | Armour | |
Card of the Glimmering Bumblebuzz | +4 Luck, 2% Chance for fire aspect mobs to drop a Tiger Eye | Armour | |
Card of the Goblin | +5% Attack speed, +3 Agility | Gloves | |
Card of the Goblin Marauder | +3 Dodge, +4% Gold from all mobs | Boots | |
Card of the Goblin Rider | +1 Stamina for every 14 points of base strength (i.e. not including gear) | Leggings | |
Card of the Harlequin | +5 Dexterity, +5% Critical Hit Chance for Qatars | Weapons | |
Card of the Headless Goblin | +10 humanoid resistance, +6 stamina | Headgear | |
Card of the Hungry Thorn | +3 Stamina, +3 Critical Hit Strength | Weapons | |
Card of the Irex | +20 Energy, +3 Attack | Boots | |
Card of the Iron Bumblebuzz | +40% Health Recovery, +7% Defence | Armour | |
Card of the Iron Termite | +100 Health, +8% Defence | Shields | |
Card of the Lunatic | +3 Dexterity, 5% Chance to autcast "Ray of Light" upon taking damage | Gloves | |
Card of the Lil' Baphomet | +2 Dexterity, +4% Critical Hit Strength | Amulets | |
Card of the Mad Boar | +9% Critical Hit Strength, +5 Energy | Weapons | |
Card of the Mad Crogg | +2 Dexterity, +2% experience for killing Earth mobs for each level of item improvement | Headgear | |
Card of the Mantis | +5 Accuracy, 2% chance to drop Grass Chewing Gum when killing mobs | Gloves | |
Card of the Maple Treant | +2 Stamina, +1 Dexterity for each level of item improvement above +5 | Armour | |
Card of the Meadow Bumblebuzz | +3 Luck, Potion cooldown is reduced by 20% | Amulet | |
Card of the Mega Irex | +20% Damage to Humanoids (Two-Handed Weapons), +12% Damage to Humanoids (One-Handed Weapons) | Weapons | |
Card of the Metaller | +1% Defence for each level of item improvement, +10 Energy | Armour | |
Card of the Minotaur | +6 Attack, +5 Strength if inserted into an axe | Weapons | |
Card of the Mummy | +4 Stamina, 5% Chance to cast "The Mummy's Curse" when attacking humanoids | Gloves | |
Card of the Nocturnal Bumblebuzz | +3 Dexterity, +8 Resistance to Insects, Animals and Monsters | Artifact | |
Card of the Oak Treant | +280 Health, +1 Stamina for each level of improvement above +5 | Armour | |
Card of Orc | +4% Damage, +1 Strength for each level of improvement above 4 | Weapon | |
Card of the Penteculos | +1 Accuracy for every 14 Stamina points | Leggings | |
Card of the Mad Boar | +10% Critical Hit Strength, +5 Energy | Weapons | |
Card of the Rat Queen | +200 Health, +50% Mana and Energy Restoration, 5% Chance of receiving +20 Dexterity for 10 seconds when taking damage | Headgear | |
Card of the Rich Ghoul | +4 Luck, +7 Humanoid Resistance | Rings | |
Card of the Royal Spider | +4 Dexterity, +4 Stamina, 2% chance to immobilize the enemy on attack | Gloves | |
Card of the Royal Thorn | +10% Experience from Humanoids, +7% Damage to Humanoids | Amulet | |
Card of the Sand Harrier | +3 Dexterity, +1 Dodge for each level of item improvement above +5 | Boots | |
Card of the Sandman | +1 Defence for each level of item improvement, +200 Health (Warriors and Rogues only) | Armour | |
Card of the Termite Queen | +5 Stamina, +10% Damage to Insects, +7 Insect Resistance, 5% Chance for insects to drop an Aquamarine | Gloves | |
Card of the Warrior Ant | +6% Attack with a melee weapon | Weapons | |
Card of the Water Devourer | +4% Attack, 10% Water damage for a two handed weapon, 7% water damage for a one handed weapon | Weapons | |
Card of the Werewolf | +7% Attack speed with two daggers, axes or swords | Gloves | |
Card of the Wild Boar | +3 Dexterity, +50% Energy recovery | Face Accessories | |
Card of the Wolf | +2 Dexterity, +1% Critical Hit Chance for every improvement above +3 | Amulets | |
Card of the Young Pipistrelle | +3 Dexterity, +50% Energy Recovery | Headgear | |
Card of the Young Irex | +5% Attack whilst mounted, +4 Dexterity | Weapons | |
Card of the Zombie | +6 Stamina, 5% Shackles chance to knock when killing the monster. | Gloves | |
Card of the Zombie Floater | +10 Stamina, -4 Luck | Armour |